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IOS UI Basics 08

displayed by the child control-(void) SETXX: (model data type *) XXScenario 1: The height of all cells is calculated clearly before Heightforrowatindexpath: method invocation/** * Returns the specific height of each row of cells */-(CGFloat) TableView: (UITableView *) TableView Heightforrowatindexpath: (Nsindexpath *) indexpath{jxstatus *status =Self. Statuses[indexpath. row];CGFloat margin =10;CGFloat cellheight =0;AvatarCGFloat IconX = margin;CGFloat icony = margin;CGFloat ICONWH =30;CGRect i

[Basic iOS control and basic ios Control

@ endCalculate the position and size of the Information text box 1 // 3. information, variable size 2 CGFloat screenWidth = [UIScreen mainScreen]. bounds. size. width; 3 // 3.1 set the maximum size 4 CGSize textMaxSize = CGSizeMake (screenWidth-iconWidth-padding * 5, MAXFLOAT); 5 // 3.2 calculate the actual size 6 CGSize textRealSize = [message. text sizeWithFont: MESSAGE_TEXT_FONT maxSize: textMaxSize]; 7 8 // 3.3 adjust the information location 9 CGFloat

Android draw a circular progress bar

o'clock clock, positive direction counterclockwise)sweepangle-Rotation Angle (0° at 3 o'clock clock, positive direction counterclockwise)Whether the usecenter-contains a center pointpaint-brushes2) Drawing principle When RECTF (float left,float top,float right,float bottom) right-left equals bottom-top (long = wide), then a circle is drawn. Centered at the center of the rectangle, 0° at 3 o'clock, counterclockwise in positive direction, startangle degrees from 0°, and el

OC Learning path----QQ Chat interface

{_message=message;//spacingCGFloat padding =Ten;//width of the screenCGFloat Screenw =[UIScreen mainscreen].bounds.size.width; NSLog (@"==========%f", SCREENW);//Time Layout if(!message.hidetime) {CGFloat TimeX=0; CGFloat timey=0; CGFloat Timew=Screenw; CGFloat Timeh= +; _TIMEF=CGRectMake (TimeX, Timey, Timew, Timeh); }//Avatar LayoutCGFloat icony = Cgrectgetmaxy (_TIMEF) +padding; CGFloat iconw= +; CGFloat Iconh= +; CGFloat IconX; if(Message.type = = Messagetypeother) {//someone else sen

Python3 using tkinter as the interface file tree filetreewidget

)Id = self. Canvas. create_image (x + 9, cylast + 7, image = image)# XXX This leaks bindings until canvas is deleted:Self. Canvas. tag_bind (ID, "Self. Canvas. tag_bind (ID, "Id = self. Canvas. create_line (x + 9, Y + 10, x + 9, cylast + 7,# Stipple = "gray50", # XXX seems broken in TK 8.0.xFill = "gray50 ")Self. Canvas. tag_lower (ID) # XXX. Lower (ID) before Python 1.5.2Return cy Def drawicon (Self ):If self. Selected:Imagename = (self. item. getselectediconname () orSelf. item. geticonname ()

Ios ui basics 08 and iosui08

with varying height // Add a child control (add all child controls that may be displayed)-(instancetype) initWithStyle :( UITableViewCellStyle) style reuseIdentifier :( NSString *) reuseIdentifier // layout sub-space Frame-(void) layoutSubviews {[super layoutSubviews];} // sets the data displayed by the sub-control-(void) setXX :( model data type *) XX // solution 1: Calculate the height of all cells before heightForRowAtIndexPath: method call/*** return the specific height of each cell line *

Elliptical Arcs with SVG

the angle change since I ' ve used relative coordinates.SvgViewBox = "0 0 1100 400 "Version = "1.1 ">GStroke = "BlackStroke-width = "3 "fill= "none"; pathd= "M (a) 100 50 0 1 1 250 "/> path d= "m 1 1"/> nb Sp;pathd= "M 1 1 "/> path nbsp d= "m 1 1" 135; /> T;/G> SVG> Varying Large ARC and Sweep Flags ExampleThis example was similar to the one in the specification.SvgViewBox = "0 0 1100 400 "Version = "1.1 ">GStroke = "NavyStroke-width = "3 "Fill = "None ">PathD = "M 0 0 0 "/>PathD =

Differences between view and surfaceview

When using surfaceview, you will find that the ondraw (canvas) method of the parent class is not executed. The reason is that in surfaceview, we do not directly deal with it, but control it through surfaceholder. Use the lockcanvas () function of surfaceholder to obtain the canvas object of surfaceview, and modify the data in surfaceview by drawing the content on the canvas. Public class mysurfaceview extends surfaceview implements callback, runnable {private surfaceholder SFH; private paint;

"Android Development Learning note", "Nineth lesson" Gravity sensing

accurately detect the mobile phone's state of motion.So theoretically:The value of (x, Y, z) is (0,0,10) when the mobile screen is horizontally placed upward (Z axis);The value of (x, Y, z) is (0,0,-10) when the mobile screen is horizontally placed downward (z-axis);The value of (x, Y, z) is (10,0,0) when the screen of the phone is placed to the left.When the cell phone is upright (y-axis) upward, the (x, y, Z) values are (0,10,0) respectively;Source LinearLayoutxmlns:android= "Http://sch

iOS development--uitableviewcell Custom and compute frame

]; CGFloat TEXTX=IconX; CGFloat texty= Cgrectgetmaxy (_iconframe) +margin; _textframe=CGRectMake (TEXTX, texty, Textsize.width, textsize.height); //QQ pictures (Here the size of the picture given 100, the actual adjustment according to their own needs) if(self.qqModel.picture) {cgfloat picturew= -; CGFloat Pictureh= -; CGFloat Picturex=IconX; CGFloat Picturey= Cgrectgetmaxy (_textframe) +margin; _picture

[Original] How do I control the location of dynamically generated tables in JavaScript?

Enter several input boxes on the page to determine the location of the generated table. Script > Function Testsecond () { VaR Div = Document. getelementbyid ( " Div " ); VaR Table = Document. createelement ( " Table " );Table. Border = 1 ; VaR Xnum = Document. getelementbyid ( " Textx " ). Value; VaR Ynum = Document. getelementbyid ( " Texty " ). Value; VaR Textrow = Document. getelementbyid

Draw a pie chart with canvas

html>lang="en"> >meta charset= "UTF-8" /> title> Little Bear pie chart title> meta CharSet="GBK"> > //Draw pie chart function drawcircle(canvasid, Data_arr, Color_arr, Text_arr) { var c = document.getElementById (canvasid); var ctx = C.getcontext ("2d"); var radius = c.height /2-20;//Radius var ox = Radius + , Oy = radius + 20; //Center var width = Height = 10; //Legend width and height var posX = Ox * 2 + /c10> PosY = 30;

UITableView (simple construction of Weibo interface)

;AvatarCGFloat IconX = Spacing;CGFloat icony = Spacing;CGFloat iconw = 35;CGFloat iconh = iconw;_iconf = CGRectMake (IconX, Icony, Iconw, Iconh);NicknameCGFloat namelx = Cgrectgetmaxx (_iconf) + Spacing;CGFloat NameLY = Icony + Spacing;Cgsize namesize = [self sizewithtext:_status.name font:namelabelfont maxsize:cgsizemake (MAXFLOAT, MAXFLOAT)];_NAMEF = (cgrect) {{namelx, NameLY}, namesize};VIP iconif (_STATUS.ISVIP) {CGFloat vipx = Cgrectgetmaxx (_NAMEF) + Spacing;CGFloat vipy = NameLY + Spacing

Customize the frame settings for each space in the cell QQ as an example

textw = textSize. width;cgfloat texth = textSize. height;cgfloat texty = icony;cgfloat textx = 0; if ( gylmessagemodeltypemeNBSP;==NBSP; _message type // self-made //x = avatar x- Gap - width of textTEXTX = ICONX-PADDING-TEXTW;}Else{ maximum x+ clearance of// avatarTEXTX = cgrectgetmidx(_iconf) + padding;}_TEXTF = cgrectmake(TEXTX, texty, TEXTW, texth); //4. Row Heightcgfloat maxicony = cgrectg

Andengine----customizing Buttonsprite with text

is greater than the length of the button, the button is scaled to fit the text if (TextWidth > Buttontextureregionwidth | | textHeight > BUTTONTEXTUREREGIONH Eight) {Float Widthscale = TextwidTh/buttontextureregionwidth; float Heightscale = textheight/buttontextureregionheight; if (Widthscale > Heightscale) {setwidth (buttontextureregionwidth * widthscale); SetHeight (Buttontextureregionheight * widthscale); Add an offset, of course, you can not add Mbuttonsprite.setscale ((Widths

"The zero start of Android game Programming" 10. Basics of game development (View game framework)

==keyevent.keycode_dpad_right) { //"Right" button is clicked, it should make the X coordinate of the text biggertextx+=2; } return Super. OnKeyDown (KeyCode, event); } /*** Override button lift Event*/@Override Public BooleanOnKeyUp (intKeyCode, KeyEvent event) { //invalidate (); Cannot loop call execution in current child thread//postinvalidate (); You can loop through a child thread to invoke executionInvalidate ();//Redraw the canvas return Super. OnKeyUp (K

View framework for Android Game Development

MainActivity. java[Java]Package com. soai. view;Import android. OS. Bundle;Import android. app. Activity;Import android. view. Window;Import android. view. WindowManager;Public class MainActivity extends Activity {@ OverridePublic void onCreate (Bundle savedInstanceState ){Super. onCreate (savedInstanceState );// Full screen displayThis. requestWindowFeature (Window. FEATURE_NO_TITLE );This. getWindow (). setFlags (WindowManager. LayoutParams. FLAG_FULLSCREEN, WindowManager. LayoutParams. FLAG_F

ISO custom cell (cell height inconsistency) through code

setter method and cannot be used. Syntax method, can only be accessed by _ mode _ Iconf=cgrectmake (ICONX,NBSP;ICONY,NBSP;ICONW,NBSP;ICONH); //Nickname CGSizenameSize=[selfsizeWithText:self.status.namefont:MLNameFont Maxsize:cgsizemake (maxfloat,maxfloat)];cgfloatnamex= Cgrectgetmaxx (_iconf) +padding;CGFloatnameY=iconY+ ( Iconh-namesize.height) *0.5;_namef=cgrectmake (NameX , namey,namesize.width,namesize.height); // Member Icon cgfloatvipx=cgrectgetmaxx (_NAMEF) +padding; cgfloatvipy=namey;cg

Setting the UITableViewCell height problem

= margin; CGFloat icony = margin; _iconframe = CGRectMake (IconX, Icony, Iconw, Iconh); CGFloat NameX = Cgrectgetmaxx (_iconframe) +margin; Dynamically calculates the size//header file nsattributstring nsdictionary *attr = @{nsfontattributename:namefont} based on the contents of the text in Labele; Cgsize namesize = [self sizewithtext:_weibo.name size:cgsizemake (maxfloat, maxfloat) Font:namefont]; CGFloat Namew = namesize.width; CGFloat Nameh = namesize.height; C

Imitation QQ Chat Interface < a >

{_message = message;//Spacing CGFloatpadding =Ten;//width of the screen CGFloatScreenw = [UIScreen mainscreen]. Bounds. Size. Width;//1. Time CGFloatTimeX =0;CGFloatTimey =0;CGFloatTimew = Screenw;CGFloatTimeh = +; _TIMEF = CGRectMake (TimeX, Timey, Timew, Timeh);//2. Avatar CGFloatIcony = Cgrectgetmaxy (_TIMEF);CGFloatICONW = +;CGFloatIconh = +;CGFloatIconX;if(Message. Type= = Mjmessagetypeother) {//Other people's hairIconX = padding; }Else{//The hair of his ownIconX = screenw-paddi

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